SYSTEMS. EMERGENCE. STRATEGY.

Engineered for Chaos.

Drift Cascade Interactive

Drift Cascade is a solo endeavor dedicated to the pursuit of high-concept ambitious game design. We believe that deep, interwoven mechanics and emergent simulation create inherently more compelling experiences than pre-scripted narratives. We build the ruleset; players discover the chaos. We create the games we want to play, focusing on complex strategy, real-time tactics, and innovative top-down systems.

Featured Project

Salvage Wars Concept Art

Salvage Wars

Active Development

A hybrid RTS/RTT experience where salvage crews pilot heavily armed mechs to fight for control of valuable wreckage on hostile alien worlds. Features deep tactical combat and customizable mechanical loadouts.

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Recent Blog Posts

Unity Optimization: Speeding up FOVMapping bake time by 14x with Unity Burst Jobs and RaycastCommand

25 min read
The open-source FOVMapping library by StupaSoft is an excellent foundation for creating a realistic, obstacle-respecting fog of war in Unity, but it requires a lengthy single-threaded bake process. By completely refactoring the process to leverage RaycastCommand, the Job System, and Burst compilation, I successfully slashed the FOV map generation time by a factor of 10-14x. This post details the architectural shift—from a monolithic, nested loop to an efficient, concurrent wavefront—that unlocked massive parallelism for millions of raycasts.
Unity Optimization: Speeding up FOVMapping bake time by 14x with Unity Burst Jobs and RaycastCommand
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