Initializing: Launching Drift Cascade

Thu, Oct 16, 2025

By Michael (Mwalk10)

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Launching the Drift Cascade website, a recap of the past, and a view for the future.
Large Drift Cascade logo featuring a blue horizon line around a planet with a triangular space ship in the middle, expanding into multi-colored copies of itself drifting outwards. The tagline is Systems. Emergence. Strategy.

This site is the dedicated website for Drift Cascade, my solo development studio.

My focus is strictly on designing games that push the boundaries of strategy, emergent systems, and real-time tactics. This site’s primary function is to serve as a landing page technical blog for those projects.

The Name: Drift Cascade Interactive

The studio name reflects the mechanical philosophy behind the games:

  • Drift: The deviation from a predicted vector. This represents the studio’s commitment to designing simulation based gameplay that inevitably veers off course - the calculated error that generates complexity.
  • Cascade: The unpredictable chain reaction from accumulated errors. The systemic fallout in gameplay, where a single input triggers a complex, emergent sequence of events across the simulation.

The studio is driven by one metric: creating the deep, systems-focused games I want to play, prioritizing simulation and function over graphical fidelity.

A Brief History

My initial foray into game development began over a decade ago, in 2014, with CityWar. That project served as my long-running learning platform for understanding core game systems and the Unity game engine. Developed following the conclusion of my Computer Science degree and a couple years of professional programming under my belt. While ambition was high, the project was never intended to be completed, and scope wasn’t even a word in my vocabulary. The current public alpha was a push to wrap things into a playable state as I decide to pursue creating a game intended for release from the start.

The pivot to Salvage Wars represents a shift in strategy: taking the deep mechanical knowledge gained from CityWar and applying it to a much tighter, narrower design concept optimized for focused development and release.

Project Status

Salvage Wars (hybrid RTS/RTT roguelike extraction tactics) is now the active project, consuming architecture time. I am targeting an early access / public alpha release near the end of this year.

CityWar is currently on hold, although I have exciting plans for a version two down the line.

I will use this space to share functional progress as the core systems stabilize. Thank you for reading.

Let the systems emerge.